Spider survey is a video game created by second-year students. The project took 3 days to complete. We were a group of 5 students and I was the only designer. I carried out all the tasks linked to game design, including level design, narrative design, sound design and QA.
During this Game Jam, to facilitate the work of the programmers and artists, I did not set up a definitive level design and asked them to provide design assets and code in the form of modular objects with public values. While they were finishing the production of marketing assets, I had time to set up a level design by modifying the public variables to offer a level design with increasing difficulty.

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